Opinion: Games Need To Be Playable At Release

DriveClub

The subject here might seem silly, but it happens all the time: a brand new game comes out, hundreds of thousands of people buy it, and when they go to play it, they’re hit with connectivity problems, long queues, or worse. Recent examples of “broken” game releases include DriveClub (the problems of which we’ve documented here and here) and Halo: The Master Chief CollectionContinue reading